PSP development

Download psp toolchain from the svn:
$ svn co svn://svn.pspdev.org/psp/trunk/pspsdk
Install the required dependencies:
$ sudo apt-get install build-essential autoconf automake bison flex libncurses5-dev libreadline-dev libusb-dev texinfo libgmp3-dev libmpfr-dev subversion
Add the next exports and update the path:
$ export PSPDEV="/usr/local/pspdev"
$ export PSPSDK="$PSPDEV/psp/sdk"
$ export PATH="$PATH:$PSPDEV/bin:$PSPSDK/bin"
Install the PSP toolchain with:
$ sudo ./toolchain-sudo.sh
Install the PSP sdk with:
$ ./bootstrap
$ ./configure
$ make
$ make install
Hello world (main.c)
#include <pspkernel.h>
#include <pspdebug.h> 

PSP_MODULE_INFO("Hello world", 0, 1, 1);

int exit_callback(int arg1, int arg2, void *common)
{
          sceKernelExitGame();
          return 0;
}
 
int CallbackThread(SceSize args, void *argp)
{
          int cbid;
 
          cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);
          sceKernelRegisterExitCallback(cbid);
 
          sceKernelSleepThreadCB();
 
          return 0;
}
 
int SetupCallbacks(void)
{
          int thid = 0;
 
          thid = sceKernelCreateThread("update_thread", CallbackThread, 0x11, 0xFA0, 0, 0);
          if(thid >= 0){
                    sceKernelStartThread(thid, 0, 0);
          }
 
          return thid;
} 

int main()
{
 pspDebugScreenInit();
 SetupCallbacks();
 pspDebugScreenPrintf("Greetings from binarycell.org");
 sceKernelSleepThread();
 return 0;
}
and Makefile:
TARGET = main
OBJS = main.o

CFLAGS = -O2 -G0 -Wall
CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti
ASFLAGS = $(CFLAGS)

EXTRA_TARGETS = EBOOT.PBP
PSP_EBOOT_TITLE = Hola Mundo
PSPSDK=$(shell psp-config --pspsdk-path)
include $(PSPSDK)/lib/build.mak
Copy on PSP path "PSP/GAME/Hello/EBOOT.PBP"

Sample obtained form: Abismo tutorial in psp.scenebeta.com (spanish)

More info al: http://pspdev.org/

Posted at BinaryCell

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